Segmentation-based skinning

نویسندگان
چکیده

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Physically-Based Character Skinning

In this paper we present a novel multi-layer model for physically-based character skinning. In contrast to geometric approaches which are commonly used in the field of character skinning, physically-based methods can simulate secondary motion effects. Furthermore, these methods can handle collisions and preserve the volume of the model without the need of an additional post-process. Physically-...

متن کامل

Simple Flexible Skinning based on Manifold Modeling

In this paper we propose a simple framework to compute flexible skinning weights, which allows the creation from quasi-rigid to soft deformations. We decompose the input mesh into a set of overlapping regions, in a way similar to the constructive manifold approach. Regions are associated to skeleton bones, and overlaps contain vertices influenced by several bones. A smooth transition function i...

متن کامل

Skeleton-based Rigid Skinning for Character Animation

Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a new robust skeletal animation framework for 3D articulated models. The contribution of this work is twofold. First, we present refinement techniques for improving skeletal representation based on local characteristics w...

متن کامل

Optimized CPU-based Skinning for 3D Games

Introduction Lifelike 3D character models play an increasingly important role in many computer games. Organic models, such as people, are more complex to render than rigid bodies because the mesh that defines the shape of the model constantly changes as the model animates. This animating mesh is referred to as a ‘skin’ since it’s influenced by the underlying structure of the object; ‘skinning’ ...

متن کامل

Energy based multiple refitting for skinning

The traditional method of manipulation of knots and degrees gives poor quality of surface, if compatibility of input curves is not good enough. In this work, a new algorithm of multiple refitting of curves has been developed using minimum energy based formulation to get compatible curves for skinning. The present technique first reduces the number of control points and gives smoother surface fo...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Computer Animation and Virtual Worlds

سال: 2015

ISSN: 1546-4261

DOI: 10.1002/cav.1687